![]() ![]() After a period of time the player will automatically receive hellions and a factory, and should build a reactor add-on to construct more quickly. Bunkers with marines work well to hold the entrances and Perdition turrets are particularly useful, if available. The south-western entrance is initially blocked by destructible rock, and will be opened by the infested after several nights, or if considerable progress in clearing structures has been made early on. The northern and eastern entrances are initially open but are covered by a sensor tower. The base is in the center of the map and has three entrances. The length of the day phase also shrinks on harder difficulties, being 6 minutes on normal and 3 minutes on brutal. On harder difficulties and the longer the mission takes, the more infested come out until, eventually, even a couple of buildings can still provide a constant stream of enemies. Attacking infested structures during the night causes infested units to spawn from them and counterattack, but if the player is able to handle this they can finish the mission faster. Finally, aberrations appear from the third night onward. After a while, infested marines join them. This changes when night falls when the base comes under attack by hordes of infested terrans. During the day, no enemy attacks on the base occur this is the easiest time to sally out and destroy infested structures. The mission is divided into day and night phases. StarCraft 2- Wings of Liberty - Mission (Optional) - Outbreak Walkthrough - Hard Difficulty The next article in this series is Safe Haven. The Kel-Morian Combine drew criticism for the deaths of so many refugees. On Raynor's advice, Hanson started looking for a cure to the virus. ![]() The Agrian refugees departed Meinhoff in search of a safer place to settle. The infested and their nests were purged and the virus contained for the time being. Aftermath Main article: Campaign quotations Chief Engineer Rory Swann reverse engineered the hellion in time for the operation. Commander Jim Raynor agreed, grimly noting the only way to stop it was to "burn it out." The task was made easier by the infested terrans' relative inactivity during daytime the virus made them vulnerable to the high UV output of the local star. Doctor Ariel Hanson appealed to Raynor's Raiders to halt the plague and save the refugees. The refugees from Agria arrived on Meinhoff just as a zerg infestation virus was sweeping through the dense camps. ![]() Without Dominion aid, conditions in the camps deteriorated. Meinhoff, a Kel-Morian Combine world, became a staging point for the refugees. The Fringe Worlds consequently became easy targets for the invading zerg, and the colonists fled for the safety of the Core Worlds. On the outbreak of the Second Great War, the Terran Dominion withdrew its forces to the Core Worlds. ![]()
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