![]() ![]() It’s not broken, but it’s not had a smooth transition from PC either. It is a great game when it works as intended. I’m a pretty patient person however and there were times when it frustrated me for the wrong reasons, which is not what you need. The game is still playable and if you want to play it and have no other way to do so and believe you can see past these issues then you’ll have a great time. It’s no doubt a fantastic RPG but the technical issues I’ve highlighted are a real problem. Individually these things weren’t too bad but combined altogether, sometimes in quick succession, it starts to grate. If anything things got worse the more I continued to play. I’ve had the game not allow me to manually save or load (the game autosaves every time you enter a zone though, luckily) but that was fixed by restarting the game. When casting certain spells the game can freeze for a couple of seconds which doesn’t feel great. As too is the wheel that you use to go into all your sub screens like your inventory or map, sometimes it just doesn’t respond and you have to pause and unpause to make it work. A few attempts usually fixes it but it’s a pain. However sometimes you’ll click on something and your characters will just run off in the opposite direction. Things automatically highlight if you’re controlling the character directly, or you can change to a mouse pointer with a press of and highlight stuff directly. The controls have transferred pretty well to the controller, but sometimes you simply can’t interact with things. It does give you a chance to read plenty of emails or news sites if you’re so inclined though. It’s definitely the worst issue and changes how you play the game. Obviously if there are multiple buildings in the zone then you’ll be jumping in and out of these loading screens constantly and it really, really adds up. Two and half minute load as you re-enter the town. Worse still that’s entering a town, so you then go into a building that requires a thirty second load, there’s only a chest for you to loot in there so you do that and leave. Worst case (that I’ve timed)? Two and half minutes. Best case scenario is a twenty second load. Now individual loads aren’t necessarily an issue in itself, it’s the length of them. Dungeons will have multiple areas separated by loads, you load when you enter a town, each building you enter requires a load, if you go upstairs you’ll need to load. This isn’t an open world game, each area is broken up into zones. The gameplay is great and can happily stand alongside Divinity: Original Sin 2 but technically there are some major issues. ![]() Your party members can pick up some of the slack, providing strength or knowledge if you’re lacking. The exploring and questing is very enjoyable, with new loot making you stronger and your stats (which are fully chosen by you, along with your class and abilities) giving you different ways to approach the environment, allowing you to climb if strong enough or analyse a situation if you’re particularly perceptive, and converse with people. The ship is upgradable and you can hire more crew as you come across them who will level up as you win battles which can be fought ship to ship, giving turn based instructions, or you can board and fight the opposing crew the same way you do everyone else. You also have access to a ship that allows you to explore the seas and battle other ships. Nothing too unusual for fans of the genre. In dungeons you can stealth around to catch enemies unawares and you have a bar of abilities to use to buff your party or directly attack enemies, in real-time-with-pause or turn based gameplay. You can talk to NPCs, pickpocket them, steal their property, gain quests or attack them if you’re feeling super evil. Much like Baldur’s Gate back in the day (or the recent remaster) you control your party of characters, either directly or with a ‘mouse’ pointer, as they explore towns and dungeons. That obviously means that you’ll get your money’s worth and the PC reviews point at a great game, but the transition to PS4 has not been kind. Now it’s arrived on the PS4 with all the DLC included in the package. A sequel to the 2015 real-time-with-pause RPG, it continues the story of your created character, The Watcher. Pillars of Eternity II: Deadfire came out on PC a year and a half ago to great reviews. Februin PS4 tagged baldur's gate / deadfire / loading / pillars of eternity / real time / rpg / tactical by Gareth ![]()
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